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IMAGE https://discojournal.github.io/issues//2024/04/digital-oz-2-3-2/ Mon, 15 Apr 2024 15:58:26 +0000 https://discojournal.github.io/issues//?p=2050 ,

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VIDEO https://discojournal.github.io/issues//2024/04/digital-oz-2-3/ Mon, 15 Apr 2024 15:26:09 +0000 https://discojournal.github.io/issues//?p=2042 ,

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ESSAY https://discojournal.github.io/issues//2024/04/digital-oz-2-2/ Mon, 15 Apr 2024 14:42:04 +0000 https://discojournal.github.io/issues//?p=2014 ,

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Dignissim etiam nisl nec non imperdiet egestas et felis. Scelerisque duis adipiscing lectus consequat aliquam non malesuada elementum nisi. Mattis ultrices orci mattis tortor dictum nullam mattis lectus ut. Turpis a vulputate orci lectus tincidunt magna.

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AUDIO https://discojournal.github.io/issues//2024/04/digital-oz-2/ Mon, 15 Apr 2024 14:00:23 +0000 https://discojournal.github.io/issues//?p=1980 ,

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Dignissim etiam nisl nec non imperdiet egestas et felis. Scelerisque duis adipiscing lectus consequat aliquam non malesuada elementum nisi. Mattis ultrices orci mattis tortor dictum nullam mattis lectus ut. Turpis a vulputate orci lectus tincidunt magna.

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An Instagram Timeline – Vidya Gopal https://discojournal.github.io/issues//2022/09/an-instagram-timeline/ Mon, 26 Sep 2022 18:30:11 +0000 https://discojournal.github.io/issues//?p=1211 ,

By: Vidya Gopal

An Instagram Timeline

Keywords: Instagram; platform design; history; monetisation; attention

Project Statement

Instagram has been around for 12 years, and in these years, it has changed considerably in its features, target audience and focus.

Last June, company head Adam Mosseri said Instagram was no longer ‘just a photo sharing app’, and they were shifting focus to video and entertainment.

When it started, Instagram was a photo-editing app that let you go back in time through its retro film filters. You could only upload square photos from your phone. It almost seemed like the app was stubbornly minimal and light, the algorithm was chronological, and at some point, the app told you ‘that was all, nothing more to see’.

Things slowly started to change with time. The algorithm got more complex; the app unsettlingly seemed to know you better. Earlier, it was a limited carousel of visuals that ended at some point, but now you can end up scrolling infinitely.

I explore how Instagram has evolved and how time within the app has expanded over the years.

enjoy!

[end]

BIO

Vidya Gopal is a visual storyteller from Bangalore, India. She freelances for an ethnographic research consultancy and does editorials for business magazines. She considers herself an ‘intense window seat person’ and loves documenting the mundane daily through comics and illustrations.

REFERENCES

[1] Mosseri, Adam (@mosseri). 2021. “Changes Coming to Video.” Instagram, June 30, 2021. https://www.instagram.com/tv/CQwNfFBJr5A

[2] MG Siegler. “Distilled From Burbn, Instagram Makes Quick Beautiful Photos Social (Preview)” https://techcrunch.com/2010/09/20/instagram Techcrunch, September 21, 2010.

[3] Ibid.

[4] “Facebook Buys Instagram For $1 Billion, Turns Budding Rival Into Its Standalone Photo App” https://techcrunch.com/2012/04/09/facebook-to-acquire-instagram-for-1-billion/ Techcrunch, April 9, 2012.

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Air Raid Camera Roll – Clemens Poole https://discojournal.github.io/issues//2022/08/ukrainian-air-raid/ Mon, 22 Aug 2022 11:54:58 +0000 https://discojournal.github.io/issues//?p=765 , , ,

By: Clemens Poole

AIR ALARM CAMERA ROLL

Keywords: Ukraine; Lviv; war, war photography, digital practice

Project Statement

Russia’s invasion of Ukraine plays tricks with time. War compresses aspects of the past and flattens expanses of the present.

There are, of course, the grand narratives; the past is brought back, or projected into an imperial future of a new “Russian world” [Русский мир], a concept which merges the history of the Russian Empire, the Soviet Union, and the current Russian Federation into one seamless expression of manifest destiny. Consider the invaders’ chillingly atemporal slogan “we can repeat” [можем повторить], which affirms an endless capacity for the glory of victory realized in “The Great Patriotic War” [Великая Отечественная война]. This slogan is an almost perfect affront to the rest of Europe’s common chant of “never again”, which emphasizes the horrors, rather than the glory, of World War II (even the episodic character of the common title “World War II” anchors its referent in history, in contrast to the superlative and timeless implications of its Russian counterpart).

Read more

There are personal narratives, too. Anxiety, truth, ambiguity and misinformation can coexist in a simple phone call from a loved one. Everything is simultaneously at a distance and right beside you, keeping you awake at night. An estimated twelve million people, in a country of more than forty million, have been displaced — seven million inside Ukraine itself, and five million abroad. These numbers are unimaginably large, but also minutely personal. Unless you talked to a friend yesterday, it is often impossible to say where they are today. At any given time they might call you from wherever they are, and you might answer, and if you do, after enduring the torture of the Telegram “connecting” tri-tone jingle, you might connect. And then they might be in tears or they might just want to shoot the shit. Unlike the mythos of the grand narratives, personal narratives are hectically charged with uncertainty. Will today be the day? Will tomorrow? Will this air raid siren be the one? At times the simple act of coherent thought becomes heroic.[1]

The war partly collapses time by ruthlessly curating our experiences, selecting insignificant moments from the continuum of our lives and attaching grotesque meaning to them. A photo’s frame might capture the visual space of a personal moment, but the invisible brand of the image’s metadata timestamp might describe an impossibly vast moment of vital significance to someone, somewhere. Platforms like Telegram paradoxically house up-to-the-minute information from official channels like that of the Verkhovna Rada of Ukraine [Верховна Ра́да України] and propaganda accounts dedicated to Kremlin disinformation. These channels merge together with messages from friends in cluttered timelines of public and private experience, making contemporary social media a space where acts of war insert themselves into both sides of our experience, occasionally with spooky simultaneity. 

Many contemporary lens-based art practices shrug off the arbitrary in favor of the investigative. Data sets become important for their combined significance when cracking a forensic visual code (more often than not with the help of a placidly Harun Farocki-style narrator intoning dry, clinically incisive descriptions). While this tactic yields powerful critical work, its aim is often to clarify the mayhem of 21st century armed violence by uncovering causality and conspiratorial logic. Such works productively order Hito Steyerl’s “poor images”[2] by moving the aesthetics of war away from iconic and fetishized decisive moments like Robert Capra’s Falling Soldier (1936), and towards Forensic Architecture’s crowd-sourced composite arguments. While the elegance of the the previous century’s captured horror is still dredged for contemporary pathos and reflection by works like Nikita Kadan’s Pogrom (2016–17), 21st century horror is more likely to find its most poignant forms in sleekly lo-fi and impersonal works like Christoph Büchel’s AC-130 Gunship Targeting Video (Afghanistan 12/6/2002) (2004).

The emotional experience of Russia’s war in Ukraine, however, seems to defy many of these tendencies. Mykola Ridnyi’s various photographic works made in the early phase of the war under the title Blind Spot (2014–2015) contain an ambiguity that seems to describe the violence with more clarity than, for example, Forensic Architecture’s belabored Russian Strike on the Kyiv TV Tower (2022), which simply applies excessive detail to a bare fact known by all (that a Russian missile struck the Kyiv TV tower). The blatant attack can hardly be called a conspiracy, and causality is far from occulted by the aggressors — in fact, Forensic Architecture’s conclusion seems to largely coincide with Russia’s official statements (the strikes were meant to knock out communication systems). Activist tactics developed to deal with dirty wars and atrocities crafted for plausible deniability somehow come up empty-handed when a state conducts a war of aggression with outright genocidal aims.[3] In such cases, artists find more truth in the ambiguity of war than in the concrete accusations. Yarema Malashchuk and Roman Khimei’s recent piece The Wanderer (2022) finds the artists posing themselves as mangled Russian casualties, physically contorted in their violent ends. These images of death need no evidence or discovery — their randomness is both explainable and arbitrary (and likely sourced from one of the many grisly Telegram feeds the war has birthed).

While this brand of snuff may captivate both us and the artists working to articulate the emotional truths of this moment, our aesthetic impulses still betray us. The “better” the image of war, the more we wish that that image had never had occasion to exist. In some sense the banal brings us to a more poignant mode of horror than the exceptional. The cutting honesty of Oleksandr Halishchuk’s drawing untitled (2022) is scrawled in school-desk-carving hand: “Я БОЮСЬ Я ТРУС Я ТУТ” [I’m scared I’m a coward I’m here], and speaks of a gnawing fear that is absent from the perfect media images of explosions. And yet, these fears — raw or aestheticized, unprocessed or doctored, illegible or illustrative, detailed or obscured, pixelated or hi-res — flow together through the confluence of curated social media channels. We submit to this curation wildly and desperately, because we have no choice, and because wild desperation itself is sometimes the most sane reaction to our circumstances. 

AIR ALARM CAMERA ROLL is an excerpt from the war’s curation as it cuts across time and space. The project documents the coincidence of my phone’s camera roll with alerts from a Telegram channel devoted to air raid sirens in Lviv, Ukraine. The piece starts from the moment of the first attack on February 24, 2022 and goes comprehensively up until 27 March, 2022. The choices of periodization and location are personal, related to my own circumstances at the time and those of my loved ones, but I could have chosen any period or city since the Russian military set foot in Ukraine for its full-scale invasion. Sirens are still heard regularly across the country, likely somewhere in the moment you read this. Artists in Ukraine work under these conditions, and many have become inured to them, silencing the siren app on their phone with a deftly automatic gesture and going on with their day. For me the data supporting this experience of anxiety is not meaningless, but it is also not a detective story. The crime is known, the intent is stated. The only question is when and where. 

The moments shown are not pictures of crucial evidence, or aesthetically spectacular violence, or even useful context for a grand narrative. In most cases they are not even moments of great personal significance. The potential air strikes and rocket attacks against Lviv that trigger the air alarms for the region have failed to find a compelling curatorial thread. Instead there are simply images of Telegram chats, artist friends, a protest, selfies, my partner’s grandmother having breakfast in Warsaw after fleeing Donbas, a supermarket queue, a friend’s dog, documents for crossing the border in a borrowed van, trips with humanitarian aid — but also: an air strike. And another one. A smiling selfie sent to someone without knowing a missile had just struck nearby, in her neighborhood in Lviv. All true, all arbitrary, and all endless — for now. 

[end]

BIO

Clemens Poole is a US American artist based in Kyiv. Since 2014 he has been active in Ukraine, working both with various Ukrainian arts organizations and independently. Recent independent projects in Ukraine include the exhibitions ( ) (2020) and Casual Colonizations (2021), The Desperate Tone is an Act (2020), Entangled Transposition (2021), Closed Futures (2021), and the film Dima, Dmitry, Dmytro. Glory to the Heroes (2021).

REFERENCES

[1] On the tension between personal experience and the digital information space, see Milena Khomchenko’s article “The Digital Fog of War” in Spike Art Magazine, March 23, 2022. https://www.spikeartmagazine.com/?q=articles/milena-khomchenko-digital-war

[2] Hito Steyerl. “In Defense of the Poor Image”, e-Flux #10, November 2009. https://www.e-flux.com/journal/10/61362/in-defense-of-the-poor-image/

[3] RIA Novosti, a Russian state media outlet, published a text attributed to Timofey Sergeytsev called “Что Россия должна сделать с Украиной” on April 3, 2022. It appeared the following day, April 4, 2022, in a translation by Mariia Kravchenko under the title “What should Russia do with Ukraine?” on Medium. https://medium.com/@kravchenko_mm/what-should-russia-do-with-ukraine-translation-of-a-propaganda-article-by-a-russian-journalist-a3e92e3cb64. Timothy Snyder referred to the original article as a “genocide handbook” on Substack, April 8, 2022 https://snyder.substack.com/p/russias-genocide-handbook.

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Digital Oz – Liz Blum https://discojournal.github.io/issues//2022/08/digital-oz/ Mon, 22 Aug 2022 11:47:12 +0000 https://discojournal.github.io/issues//?p=728 ,

By: Liz Blum

Digital Oz

Keywords: art; digital; technology; dystopia; landscape

The life of an image in the digital network exists forever, untethered to history, people or place. It persists into the future in its digital afterlife, piling up against the rest of technology’s digital universe, its presence a construct made of code and data. We respond to them by scanning our devices as pinch-to-zoom viewers in the hope that we can uncover something beyond the visual surface. 

This ambiguity of experiencing the image through the virtual functions of our devices reflect back a false reality, surfaces a psychological awkwardness in the subject. This uneasiness is the ideological self, expressed between physical flatness and projected infinity, a portal into the digital world that highjacks our insatiable appetite for attention, validation and comfort.

The work featured here visualises this psychological awkwardness, to find out what lies at the periphery of the digital realm, and to come up with an idea of what could be imagined there. To picture this unseen dimension within the network of our technological world as untapped metaphysical spaces, it aims to decipher the world behind the screen, uncovering events occurring in the digital shadows. Employing the aesthetics of the digital world, through hallucinatory environments, it moves from voyeuristic horror and wonder to mercurial voids.

My work interprets the technologies we use, the internet, computational processes, technology infrastructures, and the digital realm at large as a kind of ‘nature’, symbolic landscapes, complex structures of digital ‘hives’ and networks that reflect the use of digital technology as subconscious digital torment.

I also see these topics as comparisons to cultural and political systems, a tangled web of missteps beyond the undo, products that address contemporary worlds as digitised dysphoric landscapes that dissolve realistic forms into abstracted structures. The look of real objects contrasts with invented forms, suggesting that we create worlds teetering on collapse or else mutating into unlivable topographies. 

The work imagines these environments as alternative visions beyond the familiar digitised chatter, constructed glitch, or coded variables, visualising instead computational processes as events that pollute our information highways; a virtual ‘toxication’ of the network that lurks in dark corners of the web. In Afterglow and Oz, division of space animates fictional screen interfaces to reveal digital noise, digital applications and hardware, presenting malleable and fluid scrap as collapsed and destroyed bubblegum spaces, tripping with the idea of technology’s efficient and invisible aesthetic.

These digital ‘inner-lands’, the innards of our devices, compress time and space into technological breakdowns, luring our digital selves into temporal quagmires at warp speed and unnaturally hyping our thought processes. This compression of space-time is at the basis of connectivity, reinforcing FOMO and necessitating our consumer desires, illustrating the potential outcomes of a capitalist world powered by speedy fibre optic cables and algorithms. 

In The Condition of Postmodernity: An Enquiry into the Origins of Cultural Change, David Harvey outlines how space-time-compression produces prevalence of capital, relying on communication and digital media to initiate and capture time to power innovation and grow our modern society. Referencing this, ClickBait reveals bold and directional forms plugging into each other. The space condenses to a shallow depth while (hyper)links bounce off surfaces in an imagined pinball scenario. In a similar vein, digital space reaches a tipping point in Happy Valley, the essence of magnetism compressing looping connections into a balancing act. Here, deep space produces a slow churn of cyber traffic that maybe links up, maybe not, but ultimately presents seductive trails of lost connections, to be repeated over and over again.

Cultural activist and philosopher Bernard Stiegler, writing on technology’s overreach and control on society, believes that digital networks are counter to our natural cognitive process, suggesting that it creates “the net blues” and that anything transformative that new technology was supposed to bring has instead created “stunned paralysis”. Overload hints at this toxic scenario, a collapsed structure of motherboards and hard drives, with imagined Ubers rides couriering our online behaviours towards the iCloud chained to the inner workings of the digital sphere, serving up access at any time. 

We tap away online, unaware that with every click we contribute to the mechanics of a much larger network, industrial infrastructures, that supply salvaged minerals, rare earths and toxic metals, materials that go into the manufacturing of our devices, contributing to the destruction of our planet. It doesn’t stop there. Supply networks, satellite systems and underwater cable networks deliver digital outputs, but when the machinery becomes outdated, it piles up in galaxies far, far away as space junk or pollutes our marine ecosystem.

In her article A Rare and Toxic Age – A journey into the complex and parallel mythologies of modern technology and rare earths, Ingrid Burrington writes, “Synthesizing that star stuff into iPhones (and hard drives, lasers, fiber optic cable,Teslas, and a vast array of other networked or software-defined electronic devices) requires a vastly complex global supply chain and carries significant environmental costs”.

In SpaceJunk, network detritus sails through space, floating and crashing into other junk that piles up over time. Waste orbits the Earth, the result of our spent digital usage, a skyscape where illuminated hashtags replace the stars at night. 

GameOver signals an end point as a crumbling text monument, an ode to time spent in the video game sphere. The network “netting” is not really there to save or protect us or to deliver another life but to hold us in place between crash and burn or advancing to next level.

Denaissance, a play on the word Renaissance, is an attempt to solidify digital time within the context of failing greatness. The image denies the cultural rebirth promised by technology. Stylistically different to the other works, it stages classical architecture with a plinth acting as a foil to the discarded iPhone in the bucket. Warped chiaroscuro illuminates nothing except a discarded security camera and the empty casts of digital shadows.  

Purgatory and Soup set themselves apart as not obviously portraying technology’s materiality. Fictional and scenic in nature, each landscape is an allegory, a requiem to time leached from us, never to be recovered. The two portals suggest neither a beginning nor an end, but a point where our digital being is temporally stuck in some hidden vortex or latent space.

Technology can be predictable, but the human spirit less so. We act as magpies, picking up information here and there, distracted each time by some shining new titbit of information that comes our way through the networks and systems of pixels and code. If indeed the devil is in the details, then the ambiguity of what we see through the “mirrored” virtuality of our devices reflects back a tangled web of neurotic connections.

[end]

BIO

Liz Blum is a multi-disciplinary artist and collaborative researcher based in Boston. Currently working between the US and UK, her approach is driven by a process of collecting data, research, and information to interpret as visual and digital imagery or performative events. Her work investigates the environmental concerns within the digital sphere and technology. She received her MFA from SUNY at Albany, New York, exhibits her work both locally and internationally and has contributed writing and work to, House Letters, The Scaffold, Folium Publishing, London, Murze Magazine, Extinction Rebellion, London, ToolBook, Soho, NYC, On Contemplation, ELSE The Journal of International Art, Literature, Theory and Creative Media Transart Institute, Photographic Powers, Aalto University/Aalto ARTS Books, Helsinki, Finland. Her work can be viewed at lizcooperblum [dot] com

REFERENCES

Abbinnett, Ross, The Thought of Bernard Stiegler Capitalism, Technology and the Politics of Spirit. Abingdon: Routledge, 2018.
Burrington, Ingrid. “A Rare and Toxic Age.” Increment. February 18, 2018. https://increment.com/energy-environment/a-rare-and-toxic-age/
Harvey, David, The Condition of Postmodernity : An Enquiry into the Origins of Cultural Change. Cambridge, Mass: Blackwell, 1990.

🪩 back to the ball 🪩

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